will do as soon as I get home! Thanks! On Wed, Oct 12, 2011 at 12:16 PM, Chet Faliszek <[email protected]>wrote:
> The update today should fix this. Let me know what you are seeing. > > Thanks > > On Oct 10, 2011, at 1:41 PM, "Eugenio Roman" <[email protected]> > wrote: > > > Okey, thanks for letting us know > > > > On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek <[email protected] > >wrote: > > > >> We are looking at this. > >> > >> We didn't decrease the limit - we added more sounds. > >> > >> There are issues that exist for everyone when we bump this up not just > 360 > >> players. This is one reason we were looking to not add more sounds > >> ourselves. We need to rearchitecture some pieces to be able to handle > >> "unlimited" audio - currently there is a limit. We have a little more > >> flexibility on the PC for our low end test specs when it comes to memory > so > >> we might be able to do something there, otherwise the fix is a little > more > >> complicated but we will work it out. I'll let you know an eta when we > have > >> a better handle on a fix. > >> > >> Thanks, > >> > >> Chet > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > >> [email protected]] On Behalf Of Eugenio Roman > >> Sent: Monday, October 10, 2011 7:17 AM > >> To: Left 4 Dead Modder List > >> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full > >> > >> That is an interesting point. When I get home I will try my own > campaign, > >> it > >> was definitely working before the update. > >> > >> On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]> > wrote: > >> > >>> I'm getting the same error with QE, Map 2, single player. > >>> > >>> Warning: Table soundprecache is full, can't add > >>> ambient/levels/streetwar/city_battle19.wav > >>> Host_Error: CEngineSoundServer::PrecacheSound: > >>> 'ambient/levels/streetwar/city_battle19.wav' overflow > >>> > >>> I was able to run it five months ago. > >>> > >>> This has been a problem for people in the past before this update (in > >>> August), but it didn't affect me until now. I wonder what the actual > >> cause > >>> is.... > >>> > >>> > >>> > >>> On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote: > >>> > >>>> Sounds (oh the irony if you get the joke) like valve has decreased > >>> allowed > >>>> limits as they prepare for bringing l4d maps to xbox. Fixing campaigns > >> at > >>>> this point by every author feels pointless to me. Valve just needs to > >>>> increase table size to fix it > >>>> > >>>> -ics > >>>> > >>>> ----- Alkuperäinen viesti ----- > >>>>> Just letting everyone know that the recent patch seems to have broken > >>>>> something in L4D2. Effectively when a map with a certain number of > >>>>> ambient entities are present is loaded, it'll do one of two things: > >>>>> Remain stuck in the saferoom (if during a level transition) or get > >>>>> booted to the main menu (if loading the map directly from the shell). > >>>>> This apparently has impacted not just my campaigns but a number of > >>>>> released ones, including Suicide Blitz, Questionable Ethics (map 2) > >> and > >>>>> I've heard reported I Hate Mountains among others. The message will > >>>>> appear similar to this, with a different sound file depending on the > >>> map: > >>>>> > >>>>> *Warning: Table soundprecache is full, can't add > >>>>> ambient/atmosphere/crucial_indoor1.wav > >>>>> > >>>>> Host_Error: CEngineSoundServer::PrecacheSound: > >>>>> 'ambient/atmosphere/crucial_indoor1.wav' overflow > >>>>> > >>>>> *I'm mostly throwing this out there so anyone with a campaign can > >> check > >>>>> to see if theirs has been effective, and submit a bug report/e-mail > >> to > >>>>> Valve to let them know this is not only an issue, but an issue > >>> effecting > >>>>> a wide swath of custom content in the hopes it will get corrected > >>>>> shortly. The alternative will be map makers needing to release > >>> updated > >>>>> versions with a huge number of sounds removed, then re-releasing them > >>>>> after it's correction and that's definitely an unfortunate option to > >>> say > >>>>> the least. > >>>>> > >>>>> Anyway, just bringing it to everyone's attention. Again, deleting > >>> sound > >>>>> entities (or simply hiding them for now) will allow the maps to > >> remain > >>>>> playable even if the solution is somewhat ugly for those of you > >> hitting > >>>>> this issue with test maps. I hope this information helps! > >>>>> _______________________________________________ > >>>>> L4Dmapper mailing list > >>>>> [email protected] > >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >>>> > >>>> _______________________________________________ > >>>> L4Dmapper mailing list > >>>> [email protected] > >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >>>> > >>> _______________________________________________ > >>> L4Dmapper mailing list > >>> [email protected] > >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >>> > >> > >> > >> > >> -- > >> Eugenio "Motanum" Roman > >> > >> [email protected] > >> http://twitter.com/#!/MotanumR > >> http://steamcommunity.com/id/Motanum > >> http://www.youtube.com/user/motanium > >> _______________________________________________ > >> L4Dmapper mailing list > >> [email protected] > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >> > >> _______________________________________________ > >> L4Dmapper mailing list > >> [email protected] > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >> > > > > > > > > -- > > Eugenio "Motanum" Roman > > > > [email protected] > > http://twitter.com/#!/MotanumR > > http://steamcommunity.com/id/Motanum > > http://www.youtube.com/user/motanium > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Eugenio "Motanum" Roman [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
