will do as soon as I get home! Thanks!

On Wed, Oct 12, 2011 at 12:16 PM, Chet Faliszek <[email protected]>wrote:

> The update today should fix this. Let me know what you are seeing.
>
> Thanks
>
> On Oct 10, 2011, at 1:41 PM, "Eugenio Roman" <[email protected]>
> wrote:
>
> > Okey, thanks for letting us know
> >
> > On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek <[email protected]
> >wrote:
> >
> >> We are looking at this.
> >>
> >> We didn't decrease the limit - we added more sounds.
> >>
> >> There are issues that exist for everyone when we bump this up not just
> 360
> >> players.  This is one reason we were looking to not add more sounds
> >> ourselves. We need to rearchitecture some pieces to be able to handle
> >> "unlimited" audio - currently there is a limit.  We have a little more
> >> flexibility on the PC for our low end test specs when it comes to memory
> so
> >> we might be able to do something there, otherwise the fix is a little
> more
> >> complicated but we will work it out.  I'll let you know an eta when we
> have
> >> a better handle on a fix.
> >>
> >> Thanks,
> >>
> >> Chet
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of Eugenio Roman
> >> Sent: Monday, October 10, 2011 7:17 AM
> >> To: Left 4 Dead Modder List
> >> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full
> >>
> >> That is an interesting point. When I get home I will try my own
> campaign,
> >> it
> >> was definitely working before the update.
> >>
> >> On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]>
> wrote:
> >>
> >>> I'm getting the same error with QE, Map 2, single player.
> >>>
> >>> Warning:  Table soundprecache is full, can't add
> >>> ambient/levels/streetwar/city_battle19.wav
> >>> Host_Error: CEngineSoundServer::PrecacheSound:
> >>> 'ambient/levels/streetwar/city_battle19.wav' overflow
> >>>
> >>> I was able to run it five months ago.
> >>>
> >>> This has been a problem for people in the past before this update (in
> >>> August), but it didn't affect me until now. I wonder what the actual
> >> cause
> >>> is....
> >>>
> >>>
> >>>
> >>> On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote:
> >>>
> >>>> Sounds (oh the irony if you get the joke) like valve has decreased
> >>> allowed
> >>>> limits as they prepare for bringing l4d maps to xbox. Fixing campaigns
> >> at
> >>>> this point by every author feels pointless to me. Valve just needs to
> >>>> increase table size to fix it
> >>>>
> >>>> -ics
> >>>>
> >>>> ----- Alkuperäinen viesti -----
> >>>>> Just letting everyone know that the recent patch seems to have broken
> >>>>> something in L4D2.   Effectively when a map with a certain number of
> >>>>> ambient entities are present is loaded, it'll do one of two things:
> >>>>> Remain stuck in the saferoom (if during a level transition) or get
> >>>>> booted to the main menu (if loading the map directly from the shell).
> >>>>> This apparently has impacted not just my campaigns but a number of
> >>>>> released ones, including Suicide Blitz, Questionable Ethics (map 2)
> >> and
> >>>>> I've heard reported I Hate Mountains among others.   The message will
> >>>>> appear similar to this, with a different sound file depending on the
> >>> map:
> >>>>>
> >>>>> *Warning: Table soundprecache is full, can't add
> >>>>> ambient/atmosphere/crucial_indoor1.wav
> >>>>>
> >>>>> Host_Error: CEngineSoundServer::PrecacheSound:
> >>>>> 'ambient/atmosphere/crucial_indoor1.wav' overflow
> >>>>>
> >>>>> *I'm mostly throwing this out there so anyone with a campaign can
> >> check
> >>>>> to see if theirs has been effective, and submit a bug report/e-mail
> >> to
> >>>>> Valve to let them know this is not only an issue, but an issue
> >>> effecting
> >>>>> a wide swath of custom content in the hopes it will get corrected
> >>>>> shortly.   The alternative will be map makers needing to release
> >>> updated
> >>>>> versions with a huge number of sounds removed, then re-releasing them
> >>>>> after it's correction and that's definitely an unfortunate option to
> >>> say
> >>>>> the least.
> >>>>>
> >>>>> Anyway, just bringing it to everyone's attention.   Again, deleting
> >>> sound
> >>>>> entities (or simply hiding them for now) will allow the maps to
> >> remain
> >>>>> playable even if the solution is somewhat ugly for those of you
> >> hitting
> >>>>> this issue with test maps.   I hope this information helps!
> >>>>> _______________________________________________
> >>>>> L4Dmapper mailing list
> >>>>> [email protected]
> >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>>>
> >>>> _______________________________________________
> >>>> L4Dmapper mailing list
> >>>> [email protected]
> >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>>>
> >>> _______________________________________________
> >>> L4Dmapper mailing list
> >>> [email protected]
> >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>>
> >>
> >>
> >>
> >> --
> >> Eugenio "Motanum" Roman
> >>
> >> [email protected]
> >> http://twitter.com/#!/MotanumR
> >> http://steamcommunity.com/id/Motanum
> >> http://www.youtube.com/user/motanium
> >> _______________________________________________
> >> L4Dmapper mailing list
> >> [email protected]
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>
> >> _______________________________________________
> >> L4Dmapper mailing list
> >> [email protected]
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>
> >
> >
> >
> > --
> > Eugenio "Motanum" Roman
> >
> > [email protected]
> > http://twitter.com/#!/MotanumR
> > http://steamcommunity.com/id/Motanum
> > http://www.youtube.com/user/motanium
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>
> _______________________________________________
> L4Dmapper mailing list
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>



-- 
Eugenio "Motanum" Roman

[email protected]
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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