Okey, thanks for letting us know

On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek <[email protected]>wrote:

> We are looking at this.
>
> We didn't decrease the limit - we added more sounds.
>
> There are issues that exist for everyone when we bump this up not just 360
> players.  This is one reason we were looking to not add more sounds
> ourselves. We need to rearchitecture some pieces to be able to handle
> "unlimited" audio - currently there is a limit.  We have a little more
> flexibility on the PC for our low end test specs when it comes to memory so
> we might be able to do something there, otherwise the fix is a little more
> complicated but we will work it out.  I'll let you know an eta when we have
> a better handle on a fix.
>
> Thanks,
>
> Chet
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Eugenio Roman
> Sent: Monday, October 10, 2011 7:17 AM
> To: Left 4 Dead Modder List
> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full
>
> That is an interesting point. When I get home I will try my own campaign,
> it
> was definitely working before the update.
>
> On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]> wrote:
>
> > I'm getting the same error with QE, Map 2, single player.
> >
> > Warning:  Table soundprecache is full, can't add
> > ambient/levels/streetwar/city_battle19.wav
> > Host_Error: CEngineSoundServer::PrecacheSound:
> > 'ambient/levels/streetwar/city_battle19.wav' overflow
> >
> > I was able to run it five months ago.
> >
> > This has been a problem for people in the past before this update (in
> > August), but it didn't affect me until now. I wonder what the actual
> cause
> > is....
> >
> >
> >
> > On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote:
> >
> > > Sounds (oh the irony if you get the joke) like valve has decreased
> > allowed
> > > limits as they prepare for bringing l4d maps to xbox. Fixing campaigns
> at
> > > this point by every author feels pointless to me. Valve just needs to
> > > increase table size to fix it
> > >
> > > -ics
> > >
> > > ----- Alkuperäinen viesti -----
> > > > Just letting everyone know that the recent patch seems to have broken
> > > > something in L4D2.   Effectively when a map with a certain number of
> > > > ambient entities are present is loaded, it'll do one of two things:
> > > > Remain stuck in the saferoom (if during a level transition) or get
> > > > booted to the main menu (if loading the map directly from the shell).
> > > > This apparently has impacted not just my campaigns but a number of
> > > > released ones, including Suicide Blitz, Questionable Ethics (map 2)
> and
> > > > I've heard reported I Hate Mountains among others.   The message will
> > > > appear similar to this, with a different sound file depending on the
> > map:
> > > >
> > > > *Warning: Table soundprecache is full, can't add
> > > > ambient/atmosphere/crucial_indoor1.wav
> > > >
> > > > Host_Error: CEngineSoundServer::PrecacheSound:
> > > > 'ambient/atmosphere/crucial_indoor1.wav' overflow
> > > >
> > > > *I'm mostly throwing this out there so anyone with a campaign can
> check
> > > > to see if theirs has been effective, and submit a bug report/e-mail
> to
> > > > Valve to let them know this is not only an issue, but an issue
> > effecting
> > > > a wide swath of custom content in the hopes it will get corrected
> > > > shortly.   The alternative will be map makers needing to release
> > updated
> > > > versions with a huge number of sounds removed, then re-releasing them
> > > > after it's correction and that's definitely an unfortunate option to
> > say
> > > > the least.
> > > >
> > > > Anyway, just bringing it to everyone's attention.   Again, deleting
> > sound
> > > > entities (or simply hiding them for now) will allow the maps to
> remain
> > > > playable even if the solution is somewhat ugly for those of you
> hitting
> > > > this issue with test maps.   I hope this information helps!
> > > > _______________________________________________
> > > > L4Dmapper mailing list
> > > > [email protected]
> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >
> > > _______________________________________________
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> > >
> > _______________________________________________
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> >
>
>
>
> --
> Eugenio "Motanum" Roman
>
> [email protected]
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
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>



-- 
Eugenio "Motanum" Roman

[email protected]
http://twitter.com/#!/MotanumR
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