Okey, thanks for letting us know On Mon, Oct 10, 2011 at 12:26 PM, Chet Faliszek <[email protected]>wrote:
> We are looking at this. > > We didn't decrease the limit - we added more sounds. > > There are issues that exist for everyone when we bump this up not just 360 > players. This is one reason we were looking to not add more sounds > ourselves. We need to rearchitecture some pieces to be able to handle > "unlimited" audio - currently there is a limit. We have a little more > flexibility on the PC for our low end test specs when it comes to memory so > we might be able to do something there, otherwise the fix is a little more > complicated but we will work it out. I'll let you know an eta when we have > a better handle on a fix. > > Thanks, > > Chet > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Eugenio Roman > Sent: Monday, October 10, 2011 7:17 AM > To: Left 4 Dead Modder List > Subject: Re: [L4Dmapper] Warning: Table soundprecache is full > > That is an interesting point. When I get home I will try my own campaign, > it > was definitely working before the update. > > On Mon, Oct 10, 2011 at 9:14 AM, Arthur Lin <[email protected]> wrote: > > > I'm getting the same error with QE, Map 2, single player. > > > > Warning: Table soundprecache is full, can't add > > ambient/levels/streetwar/city_battle19.wav > > Host_Error: CEngineSoundServer::PrecacheSound: > > 'ambient/levels/streetwar/city_battle19.wav' overflow > > > > I was able to run it five months ago. > > > > This has been a problem for people in the past before this update (in > > August), but it didn't affect me until now. I wonder what the actual > cause > > is.... > > > > > > > > On Mon, Oct 10, 2011 at 6:18 AM, ics <[email protected]> wrote: > > > > > Sounds (oh the irony if you get the joke) like valve has decreased > > allowed > > > limits as they prepare for bringing l4d maps to xbox. Fixing campaigns > at > > > this point by every author feels pointless to me. Valve just needs to > > > increase table size to fix it > > > > > > -ics > > > > > > ----- Alkuperäinen viesti ----- > > > > Just letting everyone know that the recent patch seems to have broken > > > > something in L4D2. Effectively when a map with a certain number of > > > > ambient entities are present is loaded, it'll do one of two things: > > > > Remain stuck in the saferoom (if during a level transition) or get > > > > booted to the main menu (if loading the map directly from the shell). > > > > This apparently has impacted not just my campaigns but a number of > > > > released ones, including Suicide Blitz, Questionable Ethics (map 2) > and > > > > I've heard reported I Hate Mountains among others. The message will > > > > appear similar to this, with a different sound file depending on the > > map: > > > > > > > > *Warning: Table soundprecache is full, can't add > > > > ambient/atmosphere/crucial_indoor1.wav > > > > > > > > Host_Error: CEngineSoundServer::PrecacheSound: > > > > 'ambient/atmosphere/crucial_indoor1.wav' overflow > > > > > > > > *I'm mostly throwing this out there so anyone with a campaign can > check > > > > to see if theirs has been effective, and submit a bug report/e-mail > to > > > > Valve to let them know this is not only an issue, but an issue > > effecting > > > > a wide swath of custom content in the hopes it will get corrected > > > > shortly. The alternative will be map makers needing to release > > updated > > > > versions with a huge number of sounds removed, then re-releasing them > > > > after it's correction and that's definitely an unfortunate option to > > say > > > > the least. > > > > > > > > Anyway, just bringing it to everyone's attention. Again, deleting > > sound > > > > entities (or simply hiding them for now) will allow the maps to > remain > > > > playable even if the solution is somewhat ugly for those of you > hitting > > > > this issue with test maps. I hope this information helps! > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > -- > Eugenio "Motanum" Roman > > [email protected] > http://twitter.com/#!/MotanumR > http://steamcommunity.com/id/Motanum > http://www.youtube.com/user/motanium > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Eugenio "Motanum" Roman [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
