1. Most likely caused by problematic NAV connections, usually easy to fix.

2. On the timed button, make sure you have the flag called "Don't Move"
checked.

3. I've had similar issues, I've found 2 solutions: Either place a
func_nav_blocker around the entire area behind the doors and block it
until they open, maybe with a timed delay so the doors can open a bit
first, or create alternate routes off of the area behind the doors to
the area in front, such as vents, so the zombies can climb up, run
around and attack the players. That way you don't need to block them
from spawning.

4. Incorrect NAV settings.

Hope this is helpful.

Cheers,
SAS_Chester



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