The origin seems to be the problem with the button, it was in the
direction the player was going. I always have helpers turned on but I
did move that entire section, must've missed it somehow.
As for the ladder, my nav is connected fine, no errors with the flow and
it's marked escape route properly. I'm not sure if it's because they're
climbing from the top. I have another long ladder that they get okay on
from the side, but I can't really do that realistically in this area
(the lift is a platform, so it needs some kind of rail on the other two
walls). Here's how it looks in Hammer (ladder prop is non-solid) -
http://i.imgur.com/4jqrC.jpg
On 13/10/2011 17:35, Scott Graham wrote:
That second bug is weird, but I think I have a potential reason for it. A
plain func_button has an origin and a current location. Upon pressing the
button, it slowly moves toward its origin. It's possible the origin may be
way offset from it's current location, which can be caused by moving groups
of objects at once. If you dragged a large section of your map somewhere
else, this could be the cause of the offset. Anyway, this button could be
running into you and pushing you along the map. That's just a guess, though,
and is the only thing I can think of that might cause something like that.
On Thu, Oct 13, 2011 at 12:32 PM, ics<[email protected]> wrote:
Most of your issues are caused by incomplete nav file. It may not generate
properly due to map errors or landmarks being wrong. You also need to mark
some spots manually in order to get it work right. As for the button, i have
no idea and i used to have same sort of nav blocker issues as you do. I just
went over with with another method.
Someone may be able to help you futher with it.
-ics
13.10.2011 19:24, Mark Edwards kirjoitti:
My Yama campaign is almost ready for a beta release, I'm releasing the
first two maps as a beta because I wanted to get something out by the end of
the year and those two are basically finished. There are still some bugs I
have which are sort of game-breaking though:
- I have a ladder you take down into a tunnel which is about 15ft tall.
Usually, the first bot will climb down fine, but the next ones just fall and
hang onto the edge, then the first one goes back up and they all take it in
turns to hang on and be rescued. It can be fixed if you move further up to
make them teleport but that's not ideal. There are no cliff parameters set
and they use another ladder fine, so I don't know why they fall off this
one.
- I'm using a timed button as a crescendo event, but when I use it, still
in first person mode, I slide off away from the button and clip through
walls while the timer bar fills up. I can look around but I can't move and
keep on sliding out the map at walking speed, sometimes getting stuck on
certain brushes. I have no weird outputs or flags that I can see, just
outputs for sounds and then a door.
My actual character is still at the button though so I can take damage,
and once the timer's up or I let go, my view slides back and I can
melee/fire from the button until I clip back into the player. This one is
really strange and I have no idea what the cause is, unless the entity
itself is broken.
- I have two doors that open with panic events, but each time it keeps
spawning zombies behind them. They're set to block the nav when closed, so
maybe there's some other way of stopping them spawning in those areas until
the door opens?
- Lastly, when everyone dies in the second level, you respawn under the
map, not far from the 0,0,0 coords. Spawning after the map loads works fine,
just not once your team dies.
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