Most of your issues are caused by incomplete nav file. It may not
generate properly due to map errors or landmarks being wrong. You also
need to mark some spots manually in order to get it work right. As for
the button, i have no idea and i used to have same sort of nav blocker
issues as you do. I just went over with with another method.
Someone may be able to help you futher with it.
-ics
13.10.2011 19:24, Mark Edwards kirjoitti:
My Yama campaign is almost ready for a beta release, I'm releasing the
first two maps as a beta because I wanted to get something out by the
end of the year and those two are basically finished. There are still
some bugs I have which are sort of game-breaking though:
- I have a ladder you take down into a tunnel which is about 15ft
tall. Usually, the first bot will climb down fine, but the next ones
just fall and hang onto the edge, then the first one goes back up and
they all take it in turns to hang on and be rescued. It can be fixed
if you move further up to make them teleport but that's not ideal.
There are no cliff parameters set and they use another ladder fine, so
I don't know why they fall off this one.
- I'm using a timed button as a crescendo event, but when I use it,
still in first person mode, I slide off away from the button and clip
through walls while the timer bar fills up. I can look around but I
can't move and keep on sliding out the map at walking speed, sometimes
getting stuck on certain brushes. I have no weird outputs or flags
that I can see, just outputs for sounds and then a door.
My actual character is still at the button though so I can take
damage, and once the timer's up or I let go, my view slides back and I
can melee/fire from the button until I clip back into the player. This
one is really strange and I have no idea what the cause is, unless the
entity itself is broken.
- I have two doors that open with panic events, but each time it keeps
spawning zombies behind them. They're set to block the nav when
closed, so maybe there's some other way of stopping them spawning in
those areas until the door opens?
- Lastly, when everyone dies in the second level, you respawn under
the map, not far from the 0,0,0 coords. Spawning after the map loads
works fine, just not once your team dies.
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