I think Major's idea culd work. I would use npc_clip, but that may also affect zombies. But again, zombies sometimes are not affected by trigger_push with a npc flag, so they may be another kind of npc.
On Thu, Oct 13, 2011 at 3:07 PM, Major Johnson <[email protected]> wrote: > here's a thought. Put some platform ledges in NPC_CLIP (or CLIP or > PLAYER_CLIP, depending on what actually does work) that go around the > outside of your elevator shaft, making narrow stairs, and get some > generated > nav along them. The bots will be able to follow it (and not fall) albeit > looking funny (goal: use as few platforms as possible using the largest > drop > possible, ideally the clip bushes don't effect human players). But it > would > avoid the ladder and offer the bots another way down without doing the edge > grab thing. > > Draco18s > > > On Thu, Oct 13, 2011 at 3:55 PM, Arthur Lin <[email protected]> wrote: > > > Ladders and bots going down have always been a problem and I've come to > > conclusion that there's no way to fix it unless there's a change in the > > actual game code. The bots even have a problem going down ladders in > > official maps and the only tall ladder is found in the Parish 5. You're > > always going up the ladder towards the goal in officials. There's also a > > brush ent there to stop damage if you fall, although I don't think it's > > there for only the bots (trolling). You can always try to reduce it, like > > by > > making them stick to the ladder facing forward. > > > > > > On Thu, Oct 13, 2011 at 12:20 PM, Mark Edwards < > > [email protected] > > > wrote: > > > > > The origin seems to be the problem with the button, it was in the > > direction > > > the player was going. I always have helpers turned on but I did move > that > > > entire section, must've missed it somehow. > > > > > > As for the ladder, my nav is connected fine, no errors with the flow > and > > > it's marked escape route properly. I'm not sure if it's because they're > > > climbing from the top. I have another long ladder that they get okay on > > from > > > the side, but I can't really do that realistically in this area (the > lift > > is > > > a platform, so it needs some kind of rail on the other two walls). > Here's > > > how it looks in Hammer (ladder prop is non-solid) - > > > http://i.imgur.com/4jqrC.jpg > > > > > > > > > On 13/10/2011 17:35, Scott Graham wrote: > > > > > >> That second bug is weird, but I think I have a potential reason for > it. > > A > > >> plain func_button has an origin and a current location. Upon pressing > > the > > >> button, it slowly moves toward its origin. It's possible the origin > may > > be > > >> way offset from it's current location, which can be caused by moving > > >> groups > > >> of objects at once. If you dragged a large section of your map > somewhere > > >> else, this could be the cause of the offset. Anyway, this button could > > be > > >> running into you and pushing you along the map. That's just a guess, > > >> though, > > >> and is the only thing I can think of that might cause something like > > that. > > >> > > >> On Thu, Oct 13, 2011 at 12:32 PM, ics<[email protected]> wrote: > > >> > > >> Most of your issues are caused by incomplete nav file. It may not > > >>> generate > > >>> properly due to map errors or landmarks being wrong. You also need to > > >>> mark > > >>> some spots manually in order to get it work right. As for the button, > i > > >>> have > > >>> no idea and i used to have same sort of nav blocker issues as you do. > I > > >>> just > > >>> went over with with another method. > > >>> > > >>> Someone may be able to help you futher with it. > > >>> > > >>> -ics > > >>> > > >>> 13.10.2011 19:24, Mark Edwards kirjoitti: > > >>> > > >>> My Yama campaign is almost ready for a beta release, I'm releasing > the > > >>> > > >>>> first two maps as a beta because I wanted to get something out by > the > > >>>> end of > > >>>> the year and those two are basically finished. There are still some > > bugs > > >>>> I > > >>>> have which are sort of game-breaking though: > > >>>> > > >>>> > > >>>> - I have a ladder you take down into a tunnel which is about 15ft > > tall. > > >>>> Usually, the first bot will climb down fine, but the next ones just > > fall > > >>>> and > > >>>> hang onto the edge, then the first one goes back up and they all > take > > it > > >>>> in > > >>>> turns to hang on and be rescued. It can be fixed if you move further > > up > > >>>> to > > >>>> make them teleport but that's not ideal. There are no cliff > parameters > > >>>> set > > >>>> and they use another ladder fine, so I don't know why they fall off > > this > > >>>> one. > > >>>> > > >>>> - I'm using a timed button as a crescendo event, but when I use it, > > >>>> still > > >>>> in first person mode, I slide off away from the button and clip > > through > > >>>> walls while the timer bar fills up. I can look around but I can't > move > > >>>> and > > >>>> keep on sliding out the map at walking speed, sometimes getting > stuck > > on > > >>>> certain brushes. I have no weird outputs or flags that I can see, > just > > >>>> outputs for sounds and then a door. > > >>>> My actual character is still at the button though so I can take > > damage, > > >>>> and once the timer's up or I let go, my view slides back and I can > > >>>> melee/fire from the button until I clip back into the player. This > one > > >>>> is > > >>>> really strange and I have no idea what the cause is, unless the > entity > > >>>> itself is broken. > > >>>> > > >>>> - I have two doors that open with panic events, but each time it > keeps > > >>>> spawning zombies behind them. They're set to block the nav when > > closed, > > >>>> so > > >>>> maybe there's some other way of stopping them spawning in those > areas > > >>>> until > > >>>> the door opens? > > >>>> > > >>>> - Lastly, when everyone dies in the second level, you respawn under > > the > > >>>> map, not far from the 0,0,0 coords. Spawning after the map loads > works > > >>>> fine, > > >>>> just not once your team dies. > > >>>> > > >>>> ______________________________****_________________ > > >>>> L4Dmapper mailing list > > >>>> [email protected].****com<L4Dmapper@list.** > > valvesoftware.com<[email protected]> > > >>>> > > > >>>> http://list.valvesoftware.com/****cgi-bin/mailman/listinfo/**** > > >>>> l4dmapper< > > http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper> > > >>>> <http://list.** > valvesoftware.com/cgi-bin/**mailman/listinfo/l4dmapper > > <http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > >>>> > > > >>>> > > >>>> > > >>> ______________________________****_________________ > > >>> L4Dmapper mailing list > > >>> [email protected].****com<L4Dmapper@list.** > > valvesoftware.com<[email protected]> > > >>> > > > >>> > > http://list.valvesoftware.com/****cgi-bin/mailman/listinfo/****l4dmapper > < > > http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper> > > >>> <http://list.** > valvesoftware.com/cgi-bin/**mailman/listinfo/l4dmapper< > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > >>> > > > >>> > > >>> ______________________________**_________________ > > >> L4Dmapper mailing list > > >> [email protected].**com <[email protected]> > > >> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper< > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > >> > > >> > > > > > > ______________________________**_________________ > > > L4Dmapper mailing list > > > [email protected].**com <[email protected]> > > > http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper< > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Eugenio "Motanum" Roman https://sites.google.com/site/motanumproyect/ [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
