You shouldn't hopefully run into a data size limit Kev they just upped the storage per addon to 2GB.
On Thu, Jan 31, 2013 at 6:44 PM, Kev Edwards <[email protected]> wrote: > What issues are people having? Is there a reason you aren't using it? >> > > For me the main issue is that I can't even upload to the workshop. I've > tried to publish my previous campaign, One 4 Nine, but just get error code > 25 and can't find any information at all about what that means. After half > an hour searching on the Steam forums and Google I just gave up. There > really needs to be a convenient link in the workshop manager itself to > remove all the frustration of tracking down obscure error codes. > > The number of parts that larger campaigns have to be split into really > isn't very helpful or intuitive as Arthur has stated. The campaign I'm > working on, The Bloody Moors, is currently running at a 750mb vpk size. I > can't imagine that it's going to work well requiring people to subscribe to > about 10 different files, with feedback from players spread around all the > different pages. Presumably there is a technical issue requiring large > campaigns to be split, but ideally this needs to be simply hidden from the > person subscribing. It should just look like one campaign in the workshop, > even if under-the-hood it's split into multiple files. > > -----Original Message----- From: Chet Faliszek > Sent: Wednesday, January 30, 2013 7:24 PM > To: '[email protected].**com <[email protected]> > ' > Subject: [L4Dmapper] The Workshop > > > Now that it has been up and running for a little bit. > > What issues are people having? Is there a reason you aren't using it? > What can we change to help? > > One change coming - we will be allowing mods to run on our servers in > co-op but not versus. > > We will also be working with some 3rd party server companies to get > free/low cost options for communities. > > The reasoning here is, with the custom campaigns and new stuff we are > adding, the ability to broadcast your config in a concise matter will be > tough so by letting you run a server, you can set that up and broadcast to > the community outside of match making the status. > > We are also going back to featuring campaigns on our servers starting this > week. Let me know if you would be interested in seeing yours featured - > for that you have to be in the workshop. > > We are also using this list less and the new forums more - would it be > helpful to have a dedicated modding/mapping forum and have the list > discussions there? > > Lastly, if you have been around and want to be in the beta group for the > new scripting tools coming out - let me know by replying privately to me > and please include a link with your current work. We are looking to > distribute these first to experienced modders and then open it up to people > less familiar with the current tools. > > thanks > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
