You shouldn't hopefully run into a data size limit Kev they just upped the
storage per addon to 2GB.


On Thu, Jan 31, 2013 at 6:44 PM, Kev Edwards <[email protected]> wrote:

> What issues are people having?  Is there a reason you aren't using it?
>>
>
> For me the main issue is that I can't even upload to the workshop. I've
> tried to publish my previous campaign, One 4 Nine, but just get error code
> 25 and can't find any information at all about what that means. After half
> an hour searching on the Steam forums and Google I just gave up. There
> really needs to be a convenient link in the workshop manager itself to
> remove all the frustration of tracking down obscure error codes.
>
> The number of parts that larger campaigns have to be split into really
> isn't very helpful or intuitive as Arthur has stated. The campaign I'm
> working on, The Bloody Moors, is currently running at a 750mb vpk size. I
> can't imagine that it's going to work well requiring people to subscribe to
> about 10 different files, with feedback from players spread around all the
> different pages. Presumably there is a technical issue requiring large
> campaigns to be split, but ideally this needs to be simply hidden from the
> person subscribing. It should just look like one campaign in the workshop,
> even if under-the-hood it's split into multiple files.
>
> -----Original Message----- From: Chet Faliszek
> Sent: Wednesday, January 30, 2013 7:24 PM
> To: '[email protected].**com <[email protected]>
> '
> Subject: [L4Dmapper] The Workshop
>
>
> Now that it has been up and running for a little bit.
>
> What issues are people having?  Is there a reason you aren't using it?
>  What can we change to help?
>
> One change coming - we will be allowing mods to run on our servers in
> co-op but not versus.
>
> We will also be working with some 3rd party server companies to get
> free/low cost options for communities.
>
> The reasoning here is, with the custom campaigns and new stuff we are
> adding, the ability to broadcast your config in a concise matter will be
> tough so by letting you run a server, you can set that up and broadcast to
> the community outside of match making the status.
>
> We are also going back to featuring campaigns on our servers starting this
> week.  Let me know if you would be interested in seeing yours featured -
> for that you have to be in the workshop.
>
> We are also using this list less and the new forums more - would it be
> helpful to have a dedicated modding/mapping forum and have the list
> discussions there?
>
> Lastly, if you have been around and want to be in the beta group for the
> new scripting tools coming out - let me know by replying privately to me
> and please include a link with your current work.  We are looking to
> distribute these first to experienced modders and then open it up to people
> less familiar with the current tools.
>
> thanks
>
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