On Tue, Jul 21, 2015 at 7:13 PM, Martin Storsjö <[email protected]> wrote:
> On Tue, 21 Jul 2015, Steve Lhomme wrote:
>
>> In case the VideoContext is used by different threads internally or
>> other threads externally
>> ---
>> libavcodec/d3d11va.h |  5 +++++
>> libavcodec/dxva2.c   | 15 +++++++++++++--
>> libavcodec/version.h |  4 ++--
>> 3 files changed, 20 insertions(+), 4 deletions(-)
>
>
> Btw, unrelated to this particular patch, but to d3d11va vs windows phone in
> general; how do you enable d3d11va for windows phone at all? Currently, it
> is disabled when I build, both with WP 8.0/MSVC 2012 and WP 8.1/MSVC 2013,
> since dxva.h is missing in configure. What build environment do you use for
> building for windows phone, where dxva.h is available?

MSVC 2013 Express+2015RC (which installs the ARM compiler), that
provides W10 SDK and some WP8.1 SDKs.

In d3d11va.c from VLC we do:
# undef WINAPI_FAMILY
# define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP


> // Martin
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