On Wed, 22 Jul 2015, Steve Lhomme wrote:
On Wed, Jul 22, 2015 at 8:22 AM, Martin Storsjö <[email protected]> wrote:
On Wed, 22 Jul 2015, Steve Lhomme wrote:
On Tue, Jul 21, 2015 at 7:13 PM, Martin Storsjö <[email protected]> wrote:
On Tue, 21 Jul 2015, Steve Lhomme wrote:
In case the VideoContext is used by different threads internally or
other threads externally
---
libavcodec/d3d11va.h | 5 +++++
libavcodec/dxva2.c | 15 +++++++++++++--
libavcodec/version.h | 4 ++--
3 files changed, 20 insertions(+), 4 deletions(-)
Btw, unrelated to this particular patch, but to d3d11va vs windows phone
in
general; how do you enable d3d11va for windows phone at all? Currently,
it
is disabled when I build, both with WP 8.0/MSVC 2012 and WP 8.1/MSVC
2013,
since dxva.h is missing in configure. What build environment do you use
for
building for windows phone, where dxva.h is available?
MSVC 2013 Express+2015RC (which installs the ARM compiler), that
provides W10 SDK and some WP8.1 SDKs.
Hmm, ok, so you build with MSVC 2013 but with the W10 SDK? I'll see if I can
replicate such a setup.
This is how I get my build environment:
http://git.videolan.org/?p=vlc/vlc-msvc.git;a=blob;f=scripts/setup-env.bat;h=7c17c4fa773ca5d73c9336b7f22623e1918d2a8b;hb=HEAD
Although VS2015 is supported, it doesn't work yet. The scripts in
VS2015 RC were messed up. I didn't try RTM yet.
FWIW; the VS2015 RTM release doesn't include any W10 SDK (yet) since 10
isn't out (in another few days) - perhaps it's better to save one's time
and not play with it until that is out as well.
// Martin
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