On Wed, Jul 22, 2015 at 8:22 AM, Martin Storsjö <[email protected]> wrote:
> On Wed, 22 Jul 2015, Steve Lhomme wrote:
>
>> On Tue, Jul 21, 2015 at 7:13 PM, Martin Storsjö <[email protected]> wrote:
>>>
>>> On Tue, 21 Jul 2015, Steve Lhomme wrote:
>>>
>>>> In case the VideoContext is used by different threads internally or
>>>> other threads externally
>>>> ---
>>>> libavcodec/d3d11va.h |  5 +++++
>>>> libavcodec/dxva2.c   | 15 +++++++++++++--
>>>> libavcodec/version.h |  4 ++--
>>>> 3 files changed, 20 insertions(+), 4 deletions(-)
>>>
>>>
>>>
>>> Btw, unrelated to this particular patch, but to d3d11va vs windows phone
>>> in
>>> general; how do you enable d3d11va for windows phone at all? Currently,
>>> it
>>> is disabled when I build, both with WP 8.0/MSVC 2012 and WP 8.1/MSVC
>>> 2013,
>>> since dxva.h is missing in configure. What build environment do you use
>>> for
>>> building for windows phone, where dxva.h is available?
>>
>>
>> MSVC 2013 Express+2015RC (which installs the ARM compiler), that
>> provides W10 SDK and some WP8.1 SDKs.
>
>
> Hmm, ok, so you build with MSVC 2013 but with the W10 SDK? I'll see if I can
> replicate such a setup.

This is how I get my build environment:
http://git.videolan.org/?p=vlc/vlc-msvc.git;a=blob;f=scripts/setup-env.bat;h=7c17c4fa773ca5d73c9336b7f22623e1918d2a8b;hb=HEAD

Although VS2015 is supported, it doesn't work yet. The scripts in
VS2015 RC were messed up. I didn't try RTM yet.

> // Martin
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