On Wed, Jul 22, 2015 at 8:22 AM, Martin Storsjö <[email protected]> wrote: > On Wed, 22 Jul 2015, Steve Lhomme wrote: > >> On Tue, Jul 21, 2015 at 7:13 PM, Martin Storsjö <[email protected]> wrote: >>> >>> On Tue, 21 Jul 2015, Steve Lhomme wrote: >>> >>>> In case the VideoContext is used by different threads internally or >>>> other threads externally >>>> --- >>>> libavcodec/d3d11va.h | 5 +++++ >>>> libavcodec/dxva2.c | 15 +++++++++++++-- >>>> libavcodec/version.h | 4 ++-- >>>> 3 files changed, 20 insertions(+), 4 deletions(-) >>> >>> >>> >>> Btw, unrelated to this particular patch, but to d3d11va vs windows phone >>> in >>> general; how do you enable d3d11va for windows phone at all? Currently, >>> it >>> is disabled when I build, both with WP 8.0/MSVC 2012 and WP 8.1/MSVC >>> 2013, >>> since dxva.h is missing in configure. What build environment do you use >>> for >>> building for windows phone, where dxva.h is available? >> >> >> MSVC 2013 Express+2015RC (which installs the ARM compiler), that >> provides W10 SDK and some WP8.1 SDKs. > > > Hmm, ok, so you build with MSVC 2013 but with the W10 SDK? I'll see if I can > replicate such a setup.
This is how I get my build environment: http://git.videolan.org/?p=vlc/vlc-msvc.git;a=blob;f=scripts/setup-env.bat;h=7c17c4fa773ca5d73c9336b7f22623e1918d2a8b;hb=HEAD Although VS2015 is supported, it doesn't work yet. The scripts in VS2015 RC were messed up. I didn't try RTM yet. > // Martin > _______________________________________________ > libav-devel mailing list > [email protected] > https://lists.libav.org/mailman/listinfo/libav-devel _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
