On Wed, 22 Jul 2015, Steve Lhomme wrote:

On Tue, Jul 21, 2015 at 7:13 PM, Martin Storsjö <[email protected]> wrote:
On Tue, 21 Jul 2015, Steve Lhomme wrote:

In case the VideoContext is used by different threads internally or
other threads externally
---
libavcodec/d3d11va.h |  5 +++++
libavcodec/dxva2.c   | 15 +++++++++++++--
libavcodec/version.h |  4 ++--
3 files changed, 20 insertions(+), 4 deletions(-)


Btw, unrelated to this particular patch, but to d3d11va vs windows phone in
general; how do you enable d3d11va for windows phone at all? Currently, it
is disabled when I build, both with WP 8.0/MSVC 2012 and WP 8.1/MSVC 2013,
since dxva.h is missing in configure. What build environment do you use for
building for windows phone, where dxva.h is available?

MSVC 2013 Express+2015RC (which installs the ARM compiler), that
provides W10 SDK and some WP8.1 SDKs.

Hmm, ok, so you build with MSVC 2013 but with the W10 SDK? I'll see if I can replicate such a setup.

// Martin
_______________________________________________
libav-devel mailing list
[email protected]
https://lists.libav.org/mailman/listinfo/libav-devel

Reply via email to