I'm sorry, but your question is not clear enough for anyone to answer.

Where does the string that you have come from? Where does the "dfddf" come from? What does the code you are showing here have to do with lingo.ini? Is this code supposed to live in a behavior attached to many different sprites?

If this is a behavior that is attached to many different sprites, then each copy of the behavior (known as an "instance" of the behavior) will have a copy of any property variables defined in that behavior. For example, if I create a behavior like this:

property spriteNum
property myVariable

on beginSprite me
  myVariable = spriteNum  -- same as 'the spriteNum of me'
end

on mouseUp me
  put myVariable
end

and attach this behavior to sprites in channels 1, 2, and 3. Then, there are three copies ("instances") of this behavior and each has its own copy of the variable 'myVariable'. When I click on each sprite, each will report its sprite number (1, 2, or 3) to the message window.

If that's not what you want to do, then please clarify your question.

(However, I'm guessing that the thing you really want is a "list")

Irv





At 8:24 AM +1000 6/17/05, Jojie, Leah, Kiahra & Kahyla wrote:
Hi list.

It's been a while since I've touched programming. I have string that I would like to convert as a variable-name so that I can use that to call a variable with different values on them.

basically this is what it's supposed to do roughly

on beginspite
myVariable = "myVariable" & the spriteNum of me
end

on mouseUP
put myVariable

end


lingo.ini
-- then you have this here
myVariable1 = "dfddf"
myVariable2 = "etc"
myVariable3 = "etc etc"

thanks for the help

Elvin.


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Multimedia Wrangler.
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