this question came up fairly recently -

what you probably want is a proplist with unique names in some way related to particular spritenums

Irv did a great description last time, so I'll let him find his older response :)

-Buzz

At 8:24 AM +1000 6/17/05, you wrote:
Hi list.

It's been a while since I've touched programming. I have string that I would like to convert as a variable-name so that I can use that to call a variable with different values on them.

basically this is what it's supposed to do roughly

on beginspite
myVariable = "myVariable" & the spriteNum of me
end

on mouseUP
put myVariable

end


lingo.ini
-- then you have this here
myVariable1 = "dfddf"
myVariable2 = "etc"
myVariable3 = "etc etc"

thanks for the help

Elvin.


[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]

[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[email protected]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to