There is a better way to do what you want. On beginsprite you store
the loc of the sprite, and its home state member. Presumably you're
going to scatter the sprite somewhere around the stage, you would do
that in the beginsprite handler too. When they drag the sprite around
and let go, you check how far it is from the start loc, and if its
within a certain distance you snap it to the home location. Something
like this:
property s,,h,dragging
on beginsprite me
s = the spritenum of me --(I prefer that form to me.spritenum.me.whatever)
h = sprite(s).loc
sprite(s).loc = point(random(640),random(480))
dragging = false
end
on mousedown
dragging = true
end
on prepareframe
if dragging then
sprite(s).loc = the mouseloc
if not the mousedown then
dragging = false
snapto
end if
end if
end
on mouseup
if not dragging then exit
snapto
end
on snapto
dx = sprite(s).loch - h[1]
dy = sprite(s).locv - h[2]
if dx*dx+dy*dy < 100 then sprite(s).loc = h
dragging = false
end
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