Hi Mark,

I used a very similar concept once and this is what I found out... if
you can explain somehow the way the interface works it is better to use
only one cube... click and drag will rotate it and a double click will
do whatever you want for each face...

If you want to have a small dummy cube that does the rotating of the
large one I suppose you can have two different viewports for each size
but then again I'm not really an expert on D-3D so that may be just
rubbish...

HTH

Jorge

> Unfortunately I'm designing an interface for
> an public installation where only a mouse will
> be present (and what's more a Mac mouse), this
> is why I have the two cubes. I tried parenting
> them at the beginning, but I need the big cube
> to replicate exactly the movements of the
> little cube without orbiting around it. The idea
> is that people will use the little cube to rotate
> the big cube and then click on the face of the big
> cube to navigate, is there any way to accomplish this
> that you know of?


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