hello again
I have it working using:
global gModelrot

on checkmovement
gModelrot =  member("3d").model("mBox1").transform.rotation
  put gModelrot
    member("3d").model("mBox").transform.rotation = gModelrot
.....


The checkmovemnet handler is called on a mouseWithin the 3d member,
however the big box sometimes falls slightly behind the little box 
and jerks to a stop when you release the mouse. Is there a way to 
make this smoother?

thanks

Mark m


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