hello again
I have it working using:
global gModelrot
on checkmovement
gModelrot = member("3d").model("mBox1").transform.rotation
put gModelrot
member("3d").model("mBox").transform.rotation = gModelrot
.....
The checkmovemnet handler is called on a mouseWithin the 3d member,
however the big box sometimes falls slightly behind the little box
and jerks to a stop when you release the mouse. Is there a way to
make this smoother?
thanks
Mark m
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