>more details are probably required with your description ... > >what is this "Z-buffer bug on transparent surfaces" that you are referring to?
I'm pretty sure it means in a 3D sprite. It's a seriously limiting aspect of the current SW3D. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
