Mark m wrote: > > Unfortunately I'm designing an interface for > an public installation where only a mouse will > be present (and what's more a Mac mouse), this > is why I have the two cubes. I tried parenting > them at the beginning, but I need the big cube > to replicate exactly the movements of the > little cube without orbiting around it. The idea > is that people will use the little cube to rotate > the big cube and then click on the face of the big > cube to navigate, is there any way to accomplish this > that you know of?
Can't use two cameras, e.g. on the same axis and pointing in the same direction but with different FOVs and/or distance from the target? The small-cube camera viewport could be a smaller rect e.g. on the upperleft corner of the screen. When the mouse is in the rect the cube is enabled only to rotate. When the mouse is out of the rect the cube is enabled to get the user cliks. Only an idea, don't know if that works. Otherwise it should be possible mirroring transforms in two different coordinate systems. But I'd need time and it's _very_ late in the night here. Let's see what people will suggest in the meanwhile. Franco [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
