At 6:12 AM -0800 2/9/03, you wrote:
Will do off-list. Sound Forge shows no indicator that I can find. In fact, it loops over the entire sound in Sound Forge, even when Play as Loop is on.

It is also interesting (and good) that in Director, the #loopStartTime takes precedence over the sound's internal loop (if that is what it is). When #loopStartTime isn't used, the sound reverts to looping with the internal loop.
That was required so that old movies don't break.

You'll also notice that if you play a 'branded-with-an-internal-loop' sound, and you go to the message window that the internal branded times become available as properties using the new sound lingo.

IE: (within the message window)
sound(1).play(member(1)) -- I presumed the sound is in member(1)
put sound(1).loopStartTime
-- 1002.9658
put sound(1).loopEndTime
-- 2911.9658

& specifying new values can override these branded ones.

All as designed.

hth
-Buzz
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