At 6:12 AM -0800 2/9/03, you wrote:
Will do off-list. Sound Forge shows no indicator that I can find. In fact, it loops over the entire sound in Sound Forge, even when Play as Loop is on.That was required so that old movies don't break.
It is also interesting (and good) that in Director, the #loopStartTime takes precedence over the sound's internal loop (if that is what it is). When #loopStartTime isn't used, the sound reverts to looping with the internal loop.
You'll also notice that if you play a 'branded-with-an-internal-loop' sound, and you go to the message window that the internal branded times become available as properties using the new sound lingo.
IE: (within the message window)
sound(1).play(member(1)) -- I presumed the sound is in member(1)
put sound(1).loopStartTime
-- 1002.9658
put sound(1).loopEndTime
-- 2911.9658
& specifying new values can override these branded ones.
All as designed.
hth
-Buzz
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