Hi Buzz

Should have known to go straight to you with the question.

I'm looking at it in Sound Forge XP 4.5 (Win, of course) and don't see a loop-back 
indicator. But sound, and Sound Forge, are not my thing. Can you suggest some setting 
I should be looking at to make a loop-back indicator visible?

-Phil

Buzz Kettles wrote:

> At 3:37 PM -0800 2/8/03, you wrote:
> >I'm looking at an old Director movie with a sound in it. The sound
> >is internal, and I don't have the source file to investigate. This
> >sound starts with a rising pitch, reaches some point and stays there
> >(actually, think of the sound of a car starting out and then
> >reaching cruising
> >speed). When I turn looping on for the sound, it does the starting
> >out, gets to the cruising and loops on the cruising - the starting
> >out part is not repeated in the looping.
> >
> >I can track the currentTime and it never goes back to 0. I just
> >turned looping on in the PI, I'm not using any start times or
> >anything.
> >
> >Can anyone offer a guess what was done to allow/cause this sound to
> >work like this?
> >
> >-Phil
>
> Hi Phil -
>
> The member probably has an internal loop specified w/in it.
> Director has allowed these since forever, but most folks don't know about it.
> In the old days it needed to have been an .aif or old mac SE snd file.
> At some point (d6?) support for loops within .wav files was also added.
>
> To verify it's an internal loop, right-click on the member & select
> launch External Editor & take a look at the sound member re-opened
> into a sound editor - it should display a loop-back indicator right
> at the top of the 'ramp'.
>
> btw: the d8 Sound Lingo terms #loopStartTime & #loopEndTime were
> created so that you wouldn't be stuck with these 'hard' loop points
> branded into a sound.
>
> hth
>
> -Buzz
>
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