At 10:18 PM -0800 2/8/03, you wrote:
Hi Buzz

Should have known to go straight to you with the question.

I'm looking at it in Sound Forge XP 4.5 (Win, of course) and don't see a loop-back indicator. But sound, and Sound Forge, are not my thing. Can you suggest some setting I should be looking at to make a loop-back indicator visible?

-Phil
I think there's a menu item that says Play as Loop or something?

try that & watch where it loops back & then look for an indicator.

If it doesn't play it as expected, then I'd guess that it's an old .aif. & L+E on it is failing because sForge is 'clumsy' with .aifs.

Here's a tech note about how sForge used to behave: http://kettles.best.vwh.net/demos/Readme_Windows_and_Loop-Cue.zip

so try the L+E on a mac ... :)

-Buzz

Buzz Kettles wrote:

At 3:37 PM -0800 2/8/03, you wrote:
>I'm looking at an old Director movie with a sound in it. The sound
>is internal, and I don't have the source file to investigate. This
>sound starts with a rising pitch, reaches some point and stays there
>(actually, think of the sound of a car starting out and then
>reaching cruising
>speed). When I turn looping on for the sound, it does the starting
>out, gets to the cruising and loops on the cruising - the starting
>out part is not repeated in the looping.
>
>I can track the currentTime and it never goes back to 0. I just
>turned looping on in the PI, I'm not using any start times or
>anything.
>
>Can anyone offer a guess what was done to allow/cause this sound to
>work like this?
>
>-Phil

Hi Phil -

The member probably has an internal loop specified w/in it.
Director has allowed these since forever, but most folks don't know about it.
In the old days it needed to have been an .aif or old mac SE snd file.
At some point (d6?) support for loops within .wav files was also added.

To verify it's an internal loop, right-click on the member & select
launch External Editor & take a look at the sound member re-opened
into a sound editor - it should display a loop-back indicator right
at the top of the 'ramp'.

btw: the d8 Sound Lingo terms #loopStartTime & #loopEndTime were
created so that you wouldn't be stuck with these 'hard' loop points
branded into a sound.

hth

-Buzz

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