Thanks a lot for the info you provided, but what i was trying to do was
creating a sprite out of nowhere (meaning no placeholder on the stage) and
from the info you provided i deduce that{s not possible if there are no
placeholders where my sprites would be. is this correct, or jus by ading a
puppetsprite line to my code  i will be able to acrually see the sprites i
assigned members to but which weren{t originally on stage (not even
represented by placeholders)?
----- Original Message ----- 
From: "Howdy-Tzi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 20, 2003 5:07 PM
Subject: Re: <lingo-l> creating a new sprite using lingo


> On Friday, Jun 20, 2003, at 10:53 America/Chicago, Diego Landro wrote:
>
> > I am trying to create new sprite with lingo, is that possible. I
> > couldnīt
> > find how. The thing is this. I want to create a lot of text fields to
> > display information on the stage and dont want to do it by hand. So i
> > thought to create a script to generate child objects and display them
> > on the
> > screen. I can easily cretae a new field in the cast, but how can i
> > assign
> > that new cast member to a sprite using lingo?
>
> puppetSprite someChannel, TRUE
> sprite(someChannel).member = theMemberYouWant
> sprite(someChannel).ink = theInkYouWant
> sprite(someChannel).loc = theLocYouWant
>
> If you want to make the changes permanent, you can use Score recording.
> You can even attach behaviors to your created sprites using
> setScriptList.
>
>
> Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
>   nightwares LLC | Consulting  Programming     http://www.nightwares.com/
>        Developer | Structor, a presentation development/programming tool
>    Info and demo | http://www.nightwares.com/structor/
>           Author | Director 8.5 Shockwave Studio: A Beginner's Guide
> Chapter samples | http://www.nightwares.com/director_beginners_guide/
>
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