>Hey there..
>
>This should be an easy one....
>How do you "case"  the following script
>
>---------------------
>on rumpan
>if gAntbild>0 then
>     sprite(60).member=member getAt(gValda, 1) of castlib "internal"
>     if gAntbild>1 then
>       sprite(61).member=member getAt(gValda, 2) of castlib "internal"
>       if gAntbild>2 then
>         sprite(62).member=member getAt(gValda, 3) of castlib "internal"
>         if gAntbild>3 then
>           sprite(63).member=member getAt(gValda, 4) of castlib "internal"
>           if gAntbild>4 then
>             sprite(64).member=member getAt(gValda, 5) of castlib "internal"
>             if gAntbild>5 then
>               sprite(65).member=member getAt(gValda, 6) of castlib "internal"
>             end if
>           end if
>         end if
>       end if
>     end if
>   end if
>end
>------------------
>
>Thanx yall !

on rumpan
     sprite(59 + gAntbild).member=member(gValda [gAntbild],"internal")
end



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