>Hey there..
>
>This should be an easy one....
>How do you "case" the following script
>
>---------------------
>on rumpan
>if gAntbild>0 then
> sprite(60).member=member getAt(gValda, 1) of castlib "internal"
> if gAntbild>1 then
> sprite(61).member=member getAt(gValda, 2) of castlib "internal"
> if gAntbild>2 then
> sprite(62).member=member getAt(gValda, 3) of castlib "internal"
> if gAntbild>3 then
> sprite(63).member=member getAt(gValda, 4) of castlib "internal"
> if gAntbild>4 then
> sprite(64).member=member getAt(gValda, 5) of castlib "internal"
> if gAntbild>5 then
> sprite(65).member=member getAt(gValda, 6) of castlib "internal"
> end if
> end if
> end if
> end if
> end if
> end if
>end
>------------------
>
>Thanx yall !
on rumpan
sprite(59 + gAntbild).member=member(gValda [gAntbild],"internal")
end
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