>
>OOPS!! that'll stop at the first case every time it's > 0. It should be:
>
>  on rumpan
>    case true of
>      (gAntbild=1) : sprite(60).member=member getAt(gValda, 1) of castlib 
> "internal"
>      (gAntbild=2) : sprite(61).member=member getAt(gValda, 2) of castlib 
> "internal"
>      (gAntbild=3) : sprite(62).member=member getAt(gValda, 3) of castlib 
> "internal"
>      (gAntbild=4) : sprite(63).member=member getAt(gValda, 4) of castlib 
> "internal"
>      (gAntbild=5) : sprite(64).member=member getAt(gValda, 5) of castlib 
> "internal"
>      (gAntbild>5) : sprite(65).member=member getAt(gValda, 6) of castlib 
> "internal"
>    end case
>  end

Or:

on rumpan
   case true of
     (bAntbild > 5): sprite (65).member = member getAt(gValda, 6) of 
castlib "internal
     (bAntbild > 4): sprite (64).member = member getAt(gValda, 6) of 
castlib "internal
     (bAntbild > 3): sprite (63).member = member getAt(gValda, 6) of 
castlib "internal
     (bAntbild > 2): sprite (62).member = member getAt(gValda, 6) of 
castlib "internal
     (bAntbild > 1): sprite (61).member = member getAt(gValda, 6) of 
castlib "internal
   end case
end

Also the original "if" sequence had a similar problem, except more severe. 
Since he wasn't using else, if bAntbild is > 5, *all* of the if statements 
would be executed.

Cordially,
Kerry Thompson
Learning Network


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