on 6/4/01 2:38 PM, Kerry Thompson at [EMAIL PROTECTED] wrote:

> The frame script goes to a label where the calling sprite doesn't exist.
> 
> When the stack unwinds back to the code in the original calling sprite, you
> get, um, unpredictable behavior. Like memory leaks.

I'm h:)ppy to say "None of that here ;)" THIS TIME. That one bit me TWICE in
my earlier days. That and the accidental behavior that was changed to a
movie script (gee how could that happen? ;). That one was REALLY aggravating
and hard to find in Director 5. At least in 8 movie scripts STAND out now.

Thanks again. 

Everyone has been great in their responses, but this time it was just the
ol' SLEDGE HAMMER approach that worked.

L8R,
JRS



===========================================================
John R. Sweeney Jr.      ([EMAIL PROTECTED])
Interactive Multimedia Developer/Digital Media Specialist

OnDemand - Interactive, Inc.  (www.ondemandinteractive.com)
P.O. Box 95811                    847.310.5959 (office/fax)
Hoffman Estates, IL 60195           847.651.4469 (cellular)
=========================================================== 


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