>It does sound like film loops are the way to go. The interaction is 
>really pretty simple in most cases. I'll just have to put in some 
>code to notify me when the film loop reaches the last frame so I can 
>stop it (that is, swap a static bitmap member into the sprite--I 
>don't think you can actually stop a film loop).

You don't have to loop a film loop, so you can have one sequence you 
play on mouseenter, and another one on mouseleave.


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