you can set the filmloop member.loop property to false, and it will stop
on the last frame and hold there...



Kerry Thompson wrote:
> 
> >  I'll just have to put in some code to notify
> me when the film loop reaches the last frame so I can stop it (that is,
> swap a static bitmap member into the sprite--I don't think you can actually
> stop a film loop).
> 
> 
> Cordially,
> 
> Kerry Thompson
> 
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