Here's another possible cause for stuttering audio: too many Flash sprites.
I've taken over a project that has been plagued by stuttering audio,
especially on low-end machines. The original authors, two very, very good
programmers, had tried everything the Lists suggested, but it persisted.
I basically made a lucky guess, replaced some Flash sprites with bitmaps,
and the audio problems went away.
Now we have a decision to make. We'd like to replace the Flash animations
with either LDM's or film loops. I'm looking for some input on the best
approach, because I haven't used LDM's much.
Most of the Flash animations we're replacing are clickable sprites--nav
buttons, tiles in a concentration-like game, etc. They tend to be very
simple--they do a little animation, play a sound, and notify the calling
object via callback when they're done. The code is very nicely structured
OOP (shameless plug--Bill Garr, the original author, is moving to the east
coast and might be looking for some contract work).
So, what do you recommend? LDM's or film loops? And, of course, why would
you recommend one over the other?
Cordially,
Kerry Thompson
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