There has been an apparent mix-up of mail in my mail-box. I received this 
message  a short while ago, including a host of others...  (mail which was 
supposed to have been delivered this morning...)

Sorry, Buzz.

You do write very good code and provide very good tips. As Irv said, it was 
only a typo error. And now it works perfectly, it fades away very nicely....


I'm going to use it in my movie.

Thank you,

Genevieve




>From: Irv Kalb <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: <lingo-l> Sound does not end
>Date: Mon, 1 Oct 2001 08:59:13 -0700
>
>That's just a typo.  It should have said:
>
>   else sound(7).volume = 255
>
>(This assumes that you were playing the sound in sound channel 7.)
>
>Irv
>
>At 9:25 AM -0400 10/1/01, Genevieve Young wrote:
>>>>Time for a tip:
>>>
>>>Since Kerry's fadeout script will take 255 frames to fade, rather
>>>than a time duration, (as was originally desired), here's a
>>>workaround/trick.
>>>
>>>use the sound channel to do the Lingo fade for you.
>>>
>>>In the frame channel before the one on which you want to hold while
>>>the QT soundtrack is being faded out, do this:
>>>
>>>on exitFrame me
>>>   sound(7).fadeOut(3000)  -- this sets the fade time = 3000
>>>millesecs = 3 secs
>>>end
>>>
>>>& in the frame handler for the 'hold' frame:
>>>
>>>on exitFrame me
>>>   x = sound(7).volume
>>>   sprite(4).volume = x    -- this presumes that the qt sprite is in 
>>>channel 4
>>>   if x > 1 then go the frame
>>>   else sound(7) = 255     -- <optional> this resets the sound channel.
>>>end
>>>
>>>In this way, the sound channel fadeOut, fadeIn, & most importantly:
>>>the arbitrary fadeTo can be used to do a time-based Lingo-tween to
>>>nearly any Lingo property.
>>>
>>
>>
>>When I used this code, ( in the frame handler for the 'hold' frame),
>>
>>I received the following debugger message :
>>
>>'Script Error: Expected =
>>
>>else sound (7) = ?255'
>>
>>
>>Where is sound (7)? Was this an arbitrary channel chosen?
>>
>>However, when I removed this optional line, the music continues
>>playing and does not stop.
>>
>>Why is that?
>>
>>
>>
>>
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>>
>>
>>[To remove yourself from this list, or to change to digest mode, go to
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>
>
>--
>
>Lingo / Director / Shockwave development for all occasions.
>
>   (Home-made Lingo cooked up fresh every day just for you.)
>
>[To remove yourself from this list, or to change to digest mode, go to
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>


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