Em 16-06-2011 12:27, Jonathan Corbet escreveu:
> On Thu, 16 Jun 2011 11:12:03 +0800
> Kassey Lee <kassey1...@gmail.com> wrote:
> 
>>       2) for mcam_ctlr_stop_dma implementation, I guess you know
>> something about the silicon limitation,  but we found it can not pass
>> our stress test(1000 times capture test, which will switch format
>> between JPEG and YUV again and again).
>>        our solution is :
>>        stop the ccic controller and wait for about one frame transfer
>> time, and the stop the sensor.
>>        this passed our stress test. for your info.
> 
> Actually, I know very little that's not in the datasheet.  Are you telling
> me that there are hardware limitations that aren't documented, and that
> the datasheet is not a 100% accurate description of what's going on?  I'm
> *shocked* I tell you!
> 
> (For the record, with both Cafe and Armada 610, I've found the hardware to
> be more reasonable and in accord with the documentation than with many
> others.)
> 
> In any case, I don't know about the limitation you're talking about here,
> could you elaborate a bit?  For stress testing I've run video capture for
> weeks at a time, so obviously you're talking about something else.  Sounds
> like something I need to know?
> 
>>        3) for videoubuf2, will you use videoubuf2 only or combined
>> with soc-camera ? when can your driver for videoubuf2 ready ?
> 
> Videobuf2 only.  To be honest, I've never quite understood what soc-camera
> buys.  If there's a reason to do a switch, it could be contemplated - but
> remember that Cafe is not an SoC device.
> 
> The vb2 driver is working now in vmalloc mode, which is probably what Cafe
> will need forever.  I do plan to add dma-contig, and, probably, dma-sg
> support in the very near future.  If you want, I can post the vmalloc
> version later today; I just want to make one more pass over it first.
> 
>>        4) the point is: ccic and sensor driver should be independent,
>> and support two CCIC controller.
> 
> No disagreement there.  I believe that two controllers should work now -
> though there's probably a gotcha somewhere since it's not actually been
> tried.  

Well, I'll be applying the patch series, as the above seems to be
points for future improvements, and don't seem to prevent the
addition of this patch series.

Thanks,
Mauro
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