On Sun, Mar 8, 2015 at 12:32 AM, Henrik Nordström
<hen...@henriknordstrom.net> wrote:
> fre 2015-03-06 klockan 18:28 +0800 skrev Quink:
>> cedarx2.0 is a refactoring of cedarx1.0. The job is finished about
>> just
>> three month ago and not used by most vendors yet. Some work is still
>> needed
>> to port cedarx2.0 to linux. The directory of cedarx2.0 in Android SDK
>> is
>> frameworks/av/media/liballwinner. The directory of cedarx1.0 in
>> Android SDK
>> is frameworks/av/media/CedarX-Projects. Most part of cedarx2.0 is open
>> source. It's not the same situation compared with cedarx1.0. Maybe it
>> is not
>> a big step and not enough, it is a right direction.
>
> The latest cedarx code released by Allwinner is still non-GPL in the
> important parts, and no indications that this will change any time soon.
> Yes they have released much of the glue layers with GPL license, but the
> actual video encoding/decoding parts is till in a binary library which
> is incompatible with the GPL license terms.
>

As an interim solution for the repo at
https://github.com/allwinner-zh/media-codec
(with the aim to keep the glue code as LGPL while the .so libraries as
closed-source),
would it make sense to split the repository into two parts?

That is, have a https://github.com/allwinner-zh/media-codec-lib
repository that will contain
the two .so closed-source libraries.
Then, the https://github.com/allwinner-zh/media-codec repository will
include the "media-codec-lib"
as a 'git submodule'.

Simos

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