Boaz MyTurnASpace wrote:
> > I mean it this time, SPOILERS FOLLOW!
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> I agree on that part. Dakar is quite a  key scene for Zeta TV... but you can
> say so to Kilimanjaro too, and the Rosamia line. From what we can see from

I won't win any fans saying this: I can't even remember what the hack
the Kilimanjaro and Rosamia arcs were about.

[just skimming Z episode guide now]

Well I think I am not sorry to see her role disappeared.  And how did
the movies finished off Four without Kilimanjaro?  Anyhow, if both
Rosamia and Four got cut from the movies it's probably a good choice. 
There is an interesting idea in there, but if Tomino can't (don't)
make extensive rewritting than it's just better to cut them.

The Dakar arc, together with the key bits of 0083 story arc, could
have, should have made a compelling backdrop to the many "people"
stories that Tomino wanted to tell.  Without the backdrop, the people
stories all fell apart.  Well ok, let's no say "all", but all the
personal choices surrounding Titans (both for and against).

> "cut all the famous/infamous scenes fans enjoys and memorized out; emphasize
> parts and concept that didn't get thru well in the TV series".

If that's how he really think about it, then forget about me paying
money to see it.  I have not memorized anything other than Camille's
story in the first 5 episodes.  When the chronic random deflections
sets in, my attention and suspension of disbelief start to waver.  The
rest is mostly impressions (often negative) and fragments of story
lines (e.g. Kabala and Dakar).

> And yes, it means there's more "people" element than "political" element in
> the movies.

But the people elements don't make sense to me.  It's pretty fucked up
when I think Four is a more believeable character than Camille, Emma,
Jamitov, Bosque etc.

> >From Turn A  -> (Overman) -> Gundam Evolve 5 -> Zeta movies, I think Tomino
> is showing that he has gotten comfortable as the anime creator of this giant
> burden called "Gundam", and take good use to it.

Well I haven't seen Overman and Zeta movies, and GE5 is way too short
to justify an analysis.  (the trailers of Star Wars Ep. 1 were
masterpieces too, it's just too bad I went and saw the whole movie)

If I have to name Tomino's no.2 artistic achievement (no.1 being
0079), Turn-A would be it.  But I still think Tomino is a highly
unstable commercial artist.  He carries an aura of a visionary
(heavily promoted that way by Bandai/Sunrise).  But his career is
about making epic toy commercials.  On that level Turn-A is an utter
failure, far worse than ZZ, Victory and SDGF.  It fared better than
Savior, but only just.

So... perhaps... I should check out Overman before investing time and
money on Z movies.  Most people who've seen it seem to like it.  Maybe
Turn-A isn't just a random flash of brilliance but part of the pattern
of an older wiser Tomino.  Didn't Confucius say "When a man is 50 year
old, he may stop blabbering bull shit."

> it, by approaching his work in a different prospective. "What if"s. Redo the
> part that he think he didn't deliver. It's a healthy thing for any authors I
> believe, no longer being imprisoned to what you did but expand it to what
> you can still do.

Hmm... other than music and maybe fine arts (arguable), I am
hard-pressed to come up with an example of someone going back and
tweak an earlier creation and made it better.  Best chance of success
is take your old creation(s) and turn it upside-down, which is what
Turn-A is about.  It's great because it's so un-Gundam, but it's also
an utter failure because it's un-Gundam.

--
Dr. Core
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