At 08:47 PM 6/5/2007, Alfred Urrutia wrote:
So, if a space colony or battleship had a usable shield then sniping
gets you nowhere. You must close in and use something
else. Targets get smaller or get shielded. As with most combat,
you're either in it to destroy or capture. Destroy, sure, poor
everything you have into it until it explodes or fails. But
capture? Like, a space colony or individual ship? And if it's shielded?
If they have a shield that will defend against weapon emplacements
you're pretty much boned. No way small craft will help you there, no
matter what Star Wars says.
For capture, you do a boarding action with a real ship and then use
small craft as needed during the boarding process. Probably not
necessary, though, since no one's going to be packing heavy ordinance
inside a ship anyway.
Now, I'm introducing more outlandish crap but if we're already
accepting space colonies, mechs, ships and space combat then why not?
There's a leap of logic when it comes to using the mechs for space
combat, though. There's just no point to arming the things, ever.
Hell, even if you use them for boarding actions you still won't arm
them with anti-ship weaponry, since there's no point. Just give them
what they need to get onboard.
Very unlikely, since any society capable of building mechs will
already have superlative dedicated combat vehicles at its disposal.
The notion of needing mechs to do the job is, well, baroque at best.
Depends on the need, as has been brought up. Not having served in a
military unit that is based on an orbiting space colony and with
specific goals that have nothing to do with Earth-based warfare, I
couldn't predict how useful mechs could be.
I can. Anything a mech can do a jet can do better. Mechs will have
their place, but it won't be in space (or rather, not when it comes
to combat; if you're talking construction or such, rock on). Someone
might strap weapons to a mech if it's all that was available, but
once he gains access to real military hardware he'll drop the mech in a hurry.
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