At 06:22 PM 6/5/2007, Joseph Riggs wrote:
I wouldn't expect combat-worthy manipulators, though (and I don't remember the Tachikomas showing much strength in their "hands", though I might be forgetting something). What I'd be more likely to expect is something along the lines of the relatively small (when compared to the mecha) extendable manipulators that pop out of the wrists of a VF-1 Valkyrie, and that can be used for fine control of nearby objects. Since the Tachikomas are much smaller than a Valkyrie, their hands are probably about the same size as what I'm describing, and seem to fill a similar role.

The Tachs' "hands" are actually dual purpose, as I recall; they can be used for high mobility (they have wheels), manipulation, and versatile mobility (spider-like movement). That versatility is what I would expect to be the norm.

It looks cool, but a big portion of whether or not I would want to implement such a thing would depend on the cost versus the expected amount of use it would probably see. If melee combat were popular again, then by all means distribute them to the troops and mecha. But if not, then save them for the combat engineers. Infantry squads don't typically include a chainsaw on the list of standard equipment, and your ground troops and mecha probably aren't going to need a lightsaber either. Other environments may be a different matter, though. The game Jovian Chronicles features the Plasma Lance (a fusion blowtorch that, despite the name, has a physical component about the same size as a beam saber in Gundam), which is used by mecha in the setting to "gut" enemy spaceships from stem to stern while the mecha executes a high speed pass along the hull of the spaceship.

Yes, that's what I'd expect as well. In a spacefaring setting such things might be the weapon of choice, as the risk of blowouts due to stray shots is nullified (it might be nullified due to advances in firearms as well, of course, but there's no getting around the fact that anything designed *not* to penetrate a starship hull will have trouble getting through high-grade body armor as well).

The overriding concern must always be cost versus effectiveness. If one out of a thousand of your combat losses occurs because an item isn't present, then the funds to fix that problem could probably be better spent elsewhere.

Naturally. But at the same time, just because a situation isn't common doesn't mean it won't be addressed. If a cheap remedy can turn the tide in an unusual situation, expect money to be thrown at it just to hedge bets (witness combat knives in the modern era).
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