Me too. To me the honey LEDs look awful in the interface. They might fit
for some plugin though.


2014/1/22 Jonathan Aquilina <[email protected]>

> Looking at all of those I honestly prefer the green that you had shown
> initially.
>
> On Wednesday 22 January 2014 14:48:47 Tobiasz Karoń wrote:
> > Here are a bunch of different colour versions made with GIMP by simply
> > shifting the HUE. I've written down all HUE values. Maybe LMMS could do
> > this on it's own? Load up one LCD graphic and then perform HUE shifts on
> > them to change colour?
> >
> > [image: Obraz w treści 1]
> >
> > green, blue,
> > pink, red,
> > honey, yellow.
> >
> >
> > 2014/1/22 Jonathan Aquilina <[email protected]>
> >
> > > Can we see some mockups with the honey color please?
> > >
> > > On Wednesday 22 January 2014 14:17:33 Tobiasz Karoń wrote:
> > > > Here are the new "LCD" display graphics. Technically these are not
> LCD,
> > >
> > > but
> > >
> > > > LED, but anyway.
> > > >
> > > > [image: Obraz w treści 1] 38 px (double)
> > > > [image: Obraz w treści 2] 19 px (original)
> > > >
> > > > Wow, LMMS has tiny interface :D
> > > >
> > > > Would we want another colors?
> > > > We could make the MIDI settings use different color to make them
> > > > distinguiched from the FX-mixer and instrument settings.
> > > > I think that the honey-gold colour could also fit this.
> > > >
> > > >
> > > > 2014/1/21 Vesa <[email protected]>
> > > >
> > > > > On 01/21/2014 01:23 PM, Tobias Doerffel wrote:
> > > > > > Hi,
> > > > > >
> > > > > > I don't think so and/or we should not have to deal with that.
> When
> > > > > > using the Qt paint system properly, we'll get decent performance
> as
> > > > > > their painting system is very optimized (also uses SSE/SSE2/SSE3
> for
> > > > > > blending operations, gradient rendering etc.). Offloading to GPU
> > > > > > adds
> > > > > > overhead which probably is not worth it as the graphics are not
> that
> > > > > > complex.
> > > > >
> > > > > Since we're speaking about GPU offloading, has there been any
> > > > > consideration of using OpenCL for sound synthesis? LMMS could be a
> > > > > frontrunner on that front.
> > > > >
> > > > > There aren't many audio applications utilizing GPU rendering so
> far,
> > > > > AFAIK. It could be a big thing setting LMMS apart from the
> > > > > competition.
> > >
> > >
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>


-- 
Tobiasz *unfa*

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