Hey Gang,
I spent some time today investigating the status of the T200 AsciiPixels
implementation. I found a couple of bugs in the T200 version of the
code (one of them fixed, the other still lurking). Also, after reviewing
the code, I remembered why I didn't release a T200 version of the .CO
file ... I was in the middle of adding the "Mouse pointer" feature. And
it was not (and still is not) complete.
Also, I have started adding a description of the encoding format in the
ap_doc.do file that I will release when it is updated fully.
I will continue work on getting that feature completed ... would be good
to write a new game with this library! Here is a screenshot of an idea
for the T200 I was working on in 2015:
All tiles are drawn from a TILES.DO resource file with the following
content:
"a1" APf3/1sg$#T*,,H6`A!}`AH6,,T*$#
"a2" APf3/1sg\#($}34313f$1$4$}37C6f
"a3" APf3/1sgD&4'4(4'D&$#\1(4}}'H^'d
"a4" APf3/1sg$#</`A`A</$#$#</`A`A</$#
"a5" APf3/1sg,+@?@?,+$$D&D&,,@?@?,+$#
"a6" APf3/1sg</`A</$#</`A</$#</`A</$#
"a7" APf3/1sg</`A</$#P0q=>%c</`A</$#
"a8" APf3/1sgP0q=>%c0/BA0/$#P0q=>%c
"a9" APf3/1sgP0q=>%cP0q=>%cP0q=>%c
"b1" APf3/1sg\*D$D$D$L(\*L(D$D$D$\*$#
"b2" APf3/1sg`#<#<#`#<A</`/$A$/$/$A$#
"b3" APf3/1sg@#,#,#L&@!$$@D.$+$+$?$#
"b4" APf3/1sg@?,+,+@?$#$#$#@?,+,+@?$#
"b5" APf3/1sg,+,+,+$#~$#$#,+,+,+$#
"b6" APf3/1sg,+,+,+$#,+,+,+$#,+,+,+$#
"b7" APf3/1sg,+,+,+$#~,+$#,+,+,+$#
"b8" APf3/1sg~,,$#,+,+,+$#~,,$#
"b9" APf3/1sg~,,$#~,,$#~,,$#
"c1" APf3/1sgD$D!$T*!,,T*~$!$$#
"c2" APf3/1sgT*$#D%\2L-L-,AL+\,4?4+,#
"c3" APf3/1sg$%$)<14%4%8%\-414%@%$1$#
"c4" APf3/1sgT*L%D%4A$#T*4($4$,\2,+$'
"c5" APf3/1sg`2L-L-\.$#D&D%D&4'\24+$'
"c6" APf3/1sgD&$#\2$#\*L(L(\*D$\2L+$'
"c7" APf3/1sgT'\24'</\B}@7474a4K3_4%%
"c8" APf3/1sg!$$\2D%4',,D&4(D&~$#
"c9" APf3/1sgD+TB<'XB45454,4,\B,7$'$%
"d1" APf3/1sg$#,+@?$#D&4'L-,+T*$#$#$#
"d2" APf3/1sg$(@1J]2A@)</BO>_\2`2X*(/
"d3" APf3/1sg\**;@Q(K:M&3&4&3.7V6(+\*
"d4" APf3/1sg$/T&<&\&T$D$L20B@;<;\BT2
"d5" APf3/1sg$#$#$#`#b-p_R`pG3$3A3f
"d6" APf3/1sgD+T*D0$*$)\1HBTBLB$2$%$)
"d7" APf3/1s+E7H7H7H_J%K$S,U$STTDS%KU,
"d8" APf3/1sg$-$?&7*_01\2`2`2\B@;0;(3
"d9" APf3/1s'G%K\V`ZaR%K,U$S2aKE+EKES$
Ken