Looks like a Space Invaders character or something like that.
I almost have the T200 library working correctly ... just working out
some minor drawing issues with masked images (e.g. the "pointer") not
drawing properly with the mask.
Yeah, pbm is pretty simple, though currently my C program only supports
binary pbm format. But it would be super easy to extend it to support
ASCII input also.
Ken
On 7/9/22 4:41 PM, B 9 wrote:
On Fri, Jul 8, 2022 at 5:51 AM Ken Pettit <[email protected]
<mailto:[email protected]>> wrote:
On 7/7/22 10:15 PM, B 9 wrote:
Alright! I am excited to try out the T200 AsciiPixels. Maybe
I'll do something simple like adding proper ship graphics to TREK.
Yeah, that should be a fairly easy thing to do. I wrote some
BASIC tools for generating fairly simple graphics, though my flow
for AsciiPixels graphics is really to use GIMP on the Mac, export
as a Pixel Bitmap (.pbm) and then use my C program to convert to
AsciiPixels.
Great! GIMP to pbm is perfect for me. Heck, pbm is so simple, I could
create the bitmaps in a text editor:
P1
7 14
0 0 *1 1 1* 0 0
0 *1 1 1 1 1* 0
*1 1 1 1 1 1 1 *
*1 1 1* 0 *1 1 1
1 1 1 1 1 1 1 *
0 *1 1 1 1 1* 0
0 0 *1 1 1* 0 0
0 0 0 *1* 0 0 0
*1 *0*1 1 1 *0 *1 *
*1 1* 0 *1* 0 *1 1 *
*1* 0 0 *1* 0 0 *1 *
*1* 0 0 0 0 0 *1 *
*1* 0 0 0 0 0 *1 *
*1* 0 0 0 0 0 *1 *
That's a bitmap I got from the X11 cursors.pcf file. Perhaps you can
guess what it is.
So TJONG is just a mockup, right?
So far, yes, though it is an actual BASIC program running that is
generating a random board and then displaying the tiles using
AsciiPixels. I plan to turn it into an actual game.
I look forward to playing it and using it to show off my Tandy 200 as
I have nothing else anywhere near as cool.
—b9