Very interesting job

El vie, 8 jul 2022 7:15, B 9 <[email protected]> escribió:

> Alright! I am excited to try out the T200 AsciiPixels.  Maybe I'll do
> something simple like adding proper ship graphics to TREK.
>
> So TJONG is just a mockup, right?
>
> --b9
>
> On Thu, Jul 7, 2022 at 4:50 PM Ken Pettit <[email protected]> wrote:
>
>> Hey Gang,
>>
>> I spent some time today investigating the status of the T200 AsciiPixels
>> implementation.  I found a couple of bugs in the T200 version of the code
>> (one of them fixed, the other still lurking).  Also, after reviewing the
>> code, I remembered why I didn't release a T200 version of the .CO file ...
>> I was in the middle of adding the "Mouse pointer" feature.  And it was not
>> (and still is not) complete.
>>
>> Also, I have started adding a description of the encoding format in the
>> ap_doc.do file that I will release when it is updated fully.
>>
>> I will continue work on getting that feature completed ... would be good
>> to write a new game with this library!  Here is a screenshot of an idea for
>> the T200 I was working on in 2015:
>>
>>
>>
>> All tiles are drawn from a TILES.DO resource file with the following
>> content:
>>
>> "a1" APf3/1sg$#T*,,H6`A!}`AH6,,T*$#
>> "a2" APf3/1sg\#($}34313f$1$4$}37C6f
>> "a3" APf3/1sgD&4'4(4'D&$#\1(4}}'H^'d
>> "a4" APf3/1sg$#</`A`A</$#$#</`A`A</$#
>> "a5" APf3/1sg,+@?@?,+$$D&D&,,@?@?,+$#
>> "a6" APf3/1sg</`A</$#</`A</$#</`A</$#
>> "a7" APf3/1sg</`A</$#P0q=>%c</`A</$#
>> "a8" APf3/1sgP0q=>%c0/BA0/$#P0q=>%c
>> "a9" APf3/1sgP0q=>%cP0q=>%cP0q=>%c
>> "b1" APf3/1sg\*D$D$D$L(\*L(D$D$D$\*$#
>> "b2" APf3/1sg`#<#<#`#<A</`/$A$/$/$A$#
>> "b3" APf3/1sg@#,#,#L&@!$$@D.$+$+$?$#
>> <APf3/1sg@#,%23,%23L&@!$$@D.$+$+$?$%23>
>> "b4" APf3/1sg@?,+,+@?$#$#$#@?,+,+@?$#
>> "b5" APf3/1sg,+,+,+$#~$#$#,+,+,+$#
>> "b6" APf3/1sg,+,+,+$#,+,+,+$#,+,+,+$#
>> "b7" APf3/1sg,+,+,+$#~,+$#,+,+,+$#
>> "b8" APf3/1sg~,,$#,+,+,+$#~,,$#
>> "b9" APf3/1sg~,,$#~,,$#~,,$#
>> "c1" APf3/1sgD$D!$T*!,,T*~$!$$#
>> "c2" APf3/1sgT*$#D%\2L-L-,AL+\,4?4+,#
>> "c3" APf3/1sg$%$)<14%4%8%\-414%@%$1$#
>> "c4" APf3/1sgT*L%D%4A$#T*4($4$,\2,+$'
>> "c5" APf3/1sg`2L-L-\.$#D&D%D&4'\24+$'
>> "c6" APf3/1sgD&$#\2$#\*L(L(\*D$\2L+$'
>> "c7" APf3/1sgT'\24'</\B}@7474a4K3_4%%
>> "c8" APf3/1sg!$$\2D%4',,D&4(D&~$#
>> "c9" APf3/1sgD+TB<'XB45454,4,\B,7$'$%
>> "d1" APf3/1sg$#,+@?$#D&4'L-,+T*$#$#$#
>> "d2" APf3/1sg$(@1J]2A@)</BO>_\2`2X*(/
>> "d3" APf3/1sg\**;@Q(K:M&3&4&3.7V6(+\*
>> "d4" APf3/1sg$/T&<&\&T$D$L20B@;<;\BT2
>> "d5" APf3/1sg$#$#$#`#b-p_R`pG3$3A3f
>> "d6" APf3/1sgD+T*D0$*$)\1HBTBLB$2$%$)
>> "d7" APf3/1s+E7H7H7H_J%K$S,U$STTDS%KU,
>> "d8" APf3/1sg$-$?&7*_01\2`2`2\B@;0;(3
>> "d9" APf3/1s'G%K\V`ZaR%K,U$S2aKE+EKES$
>>
>> Ken
>>
>

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