Ooooh, I am liking "D" a lot. It is almost like what Parula should have
been. Still not quite perfect, but I can't put my finger on it.

Ben Root

On Wed, Jun 3, 2015 at 6:27 PM, Nathaniel Smith <n...@pobox.com> wrote:

> On Wed, Jun 3, 2015 at 1:51 PM, Eric Firing <efir...@hawaii.edu> wrote:
> > On 2015/06/02 7:58 PM, Nathaniel Smith wrote:
> >>
> >> On Tue, Jun 2, 2015 at 10:03 PM, Paul Ivanov <p...@berkeley.edu> wrote:
> >
> >
> >> That said, if you want to play around with the editor tool, it's
> >> linked on the webpage :-).
> >
> >
> > This is a really nice tool!
> >
> > Attached is an example of a map that circles the other direction, and
> that
> > sacrifices some visual delta for less extreme ends.  Although I think the
> > "sunrise" type of map that you offered in versions A, B, and C is a good
> one
> > to have in the arsenal, I am not convinced that it should be the only
> > category to be considered as a default.  Do we really want to reject the
> > somewhat Parula-like category just because Matlab uses the real Parula?
> >
> > I'm not saying the attached example is particularly good; it is intended
> to
> > re-introduce the category.  (It is somewhat similar to a reversal of our
> > ColorBrewer YlGnBu, so I tried to name it following that scheme.)
>
> That is nice! For those following along at home, here's what Eric's
> colormap looks like:
>    https://bids.github.io/colormap/images/screenshots/erics_PuBuGnYl_r.png
>
> We also tried tweaking it a bit to end on a more saturated yellow,
> which I think helps increase contrast in the deuteranomalous version
> in particular, and put this on the website as an "option D":
>    https://bids.github.io/colormap/images/screenshots/option_d.png
>
> We also previously designed a colormap that follows parula's ideas
> pretty closely, in terms of starting/ending points, overall
> brightness, and the trick of kinking over through orange at the top
> end. It ends up being much much more green than parula though:
>    https://bids.github.io/colormap/images/screenshots/fake_parula.png
>
> > It seems that the fundamental constraints in this map generator tend to
> > yield a somewhat muddy dark end and a muted middle.  That's one
> compromise
> > among many that are possible.
>
> You can somewhat avoid the muddy end by bumping up the minimum
> brightness (option C does this to some extent), but of course that has
> other trade-offs.
>
> -n
>
> --
> Nathaniel J. Smith -- http://vorpus.org
>
>
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