Those are some really interesting points.  I never thought about it that 
way.  Nice to hear from the museum perspective.
Thanks Bruce.

Bruce Wyman wrote:

>>I don't think it is ethical for me to $ charge for apps on iTunes
>>considering  museums are providing free content for subscribers.
>>    
>>
>
>Kurt -- I'd disagree with that statement. I don't think there's 
>anything unethical to it, especially if what you're trying to do is 
>recover the costs of the app development in the first place. Museums 
>charge all the time for access to content; many museums have paid 
>admission. All your doing is charging access to a portion of your 
>digital content. Even further, museums that cover the cost of free 
>admission many times also offer ancillary programs and events that 
>are covered by a fee.
>
>That being said, I'm always in favor of free, but there's also 
>nothing that prevents you from changing prices later in the app store 
>(start at $1.99) until / if you recover costs, reduce to free.
>
>Or, flip it around and make the content separate from the 
>distribution of the content. Your framework may/may not cost money 
>(your app), but the content -- which can be provided by any museum -- 
>is distributed for free within the app. With the current versions of 
>the app store and iPhone OS, you have the capability to charge for 
>in-app downloads of additional content.
>
>-bw.
>  
>


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