>> Sony Playstation has got a MIPS. So what about GIMPS at Playstation 
???
>
>The Playstation doesn't do floating point.  It would be a very slow
>platform for running GIMPS. :)

Question: does Prime95 use floating point because the algorithm requires 
it, or because something about the Intel architecture makes it a good 
choice? I'm not clear about how Prime95 is able to use floating point to 
perform something that is theoretically an all-integer computation. Is 
there any platform on which an all-integer implementation would be 
superior to one that uses floating point?

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