https://bugs.freedesktop.org/show_bug.cgi?id=105098
Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #5 from Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> ---
The non-constant indexing was indeed the issue. Normally we use some
instructions for those but Vega switched to different instruction and a bug in
LLVM causes a hang with them.
We had a workaround for that but it turned out it did not trigger for this
shader due to declaring the array in global scope.
https://patchwork.freedesktop.org/patch/205018/
should fix the issue. Does this also fix your app?
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