Keith Whitwell wrote:
> Size zero texcoords certainly sounds like a bug to me. The fact that
> stride is 8 would indicate we're pulling data from a vertex array, so
> yes this does narrow things down. Do you know if CVA is active at this
> point? Can you try re-running the demo using a MESA_CONFIG which
> disables the CVA extension, or a quake flag which does the same?
>
> If Q3 is like Q1 and Q2, there should be a console command something
> like '_windowed_mouse 0', or a command line arg '+set _windowed_mouse
> 0'... Invaluable for debugging.
I tried disabling CVS. No change.
I've tried with your update to cva.c. It stopped the segfault but
now there's serious rendering errors to fix. Namely, all polygons
appear in shades of gray. Perhaps texture coordinates are fouled
up.
We'll try to get the Q3 test to you soon.
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]
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