Brian Paul wrote:
> 
> Keith Whitwell wrote:
> 
> > Size zero texcoords certainly sounds like a bug to me.  The fact that
> > stride is 8 would indicate we're pulling data from a vertex array, so
> > yes this does narrow things down.  Do you know if CVA is active at this
> > point?  Can you try re-running the demo using a MESA_CONFIG which
> > disables the CVA extension, or a quake flag which does the same?
> >
> > If Q3 is like Q1 and Q2, there should be a console command something
> > like '_windowed_mouse 0', or a command line arg '+set _windowed_mouse
> > 0'...  Invaluable for debugging.
> 
> I tried disabling CVS.  No change.
> 
> I've tried with your update to cva.c.  It stopped the segfault but
> now there's serious rendering errors to fix.  Namely, all polygons
> appear in shades of gray.  Perhaps texture coordinates are fouled
> up.

OK - I've committed a couple of small fixes & Q3 runs ok in cva mode.

Does anyone know what happened to the assembly code in the FX driver? 
In particular the vertex-snapping code?  It would be good to restore
this in the current version - two unnecessary divides per vertex is
pretty wasteful.

Keith


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