Brian Paul wrote:
>
> I've tried with your update to cva.c. It stopped the segfault but
> now there's serious rendering errors to fix. Namely, all polygons
> appear in shades of gray. Perhaps texture coordinates are fouled
> up.
>
Sounds like you are just seeing the lightmap. Actually if that's the
only, or even the major problem, then things are looking pretty good.
Unfortunately I haven't been able to see the problem just by eyeballing
the code, so it'll have to wait till I get the test program.
Keith
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