Brian Paul wrote:
> 
> I've tried with your update to cva.c.  It stopped the segfault but
> now there's serious rendering errors to fix.  Namely, all polygons
> appear in shades of gray.  Perhaps texture coordinates are fouled
> up.
> 

Sounds like you are just seeing the lightmap.  Actually if that's the
only, or even the major problem, then things are looking pretty good. 
Unfortunately I haven't been able to see the problem just by eyeballing
the code, so it'll have to wait till I get the test program.

Keith


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