malc wrote: >> As a workaround in the meantime, I'd suggest you just use different >> shaders instead of redefining. > > That's what i ended up doing on friday after spending ~16 hours on the > issue. Sorry to hear that :-(. In any case, it should be fixed in Mesa cvs now.
Roland ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
