On Wed, 29 Nov 2006, Roland Scheidegger wrote:

> malc wrote:
>>> As a workaround in the meantime, I'd suggest you just use different 
>>> shaders instead of redefining.
>> 
>> That's what i ended up doing on friday after spending ~16 hours on the 
>> issue.
> Sorry to hear that :-(.
> In any case, it should be fixed in Mesa cvs now.

Impressive!

On an unrelated subject, i don't quite know what to make out of PBO
support in R200 drivers, so far all the tests i have performed didn't
indicate that PBO is a win for either of the texture formats. Is this
really the case?

I'm wondering because on my other machine with NV15 and binary nvidias
drivers PBO does make a world of a difference for GL_RGBA8/GL_BGRA.

--
vale

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