On Wed, 29 Nov 2006, Roland Scheidegger wrote: > malc wrote: >>> As a workaround in the meantime, I'd suggest you just use different >>> shaders instead of redefining. >> >> That's what i ended up doing on friday after spending ~16 hours on the >> issue. > Sorry to hear that :-(. > In any case, it should be fixed in Mesa cvs now.
Impressive! On an unrelated subject, i don't quite know what to make out of PBO support in R200 drivers, so far all the tests i have performed didn't indicate that PBO is a win for either of the texture formats. Is this really the case? I'm wondering because on my other machine with NV15 and binary nvidias drivers PBO does make a world of a difference for GL_RGBA8/GL_BGRA. -- vale ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
