malc wrote:
> On an unrelated subject, i don't quite know what to make out of PBO
> support in R200 drivers, so far all the tests i have performed didn't
> indicate that PBO is a win for either of the texture formats. Is this
> really the case?
> 
> I'm wondering because on my other machine with NV15 and binary nvidias
> drivers PBO does make a world of a difference for GL_RGBA8/GL_BGRA.
The r200 driver doesn't support ARB_pbo. This needs the texmem / ttm 
work Thomas has commited recently, but the only (open source) dri driver 
currently supporting it is i915. There's a whole bunch of stuff which 
would get faster a lot when the driver is adapted (like CopyTexSubImage 
which is really needed for doom3:roe).

Roland

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