On 3/26/07, Brian Paul <[EMAIL PROTECTED]> wrote: > On 3/26/07, Brian Paul <[EMAIL PROTECTED]> wrote: > > > > I'm planning on merging the glsl-compiler-1 branch into master today. > > There's still a few loose ends to do, but nothing too significant. > > > > I've only done limited testing with the DRI drivers to be sure I haven't > > broken anything. The most likely place is in vertex/fragment programs. > > We'll just have to fix things as they're found. > > > > Also, this will break the X.org Mesa build until the X.org > > automake/autoconf files are updated with the new source filenames. > > > > I'll post again when I'm done. > > The merge is done. > > Info about the new compiler work is in the docs/shading.html file.
Nice! Using R300 and Piglit, I'm seeing regressions in the Glean tests texCombine, texgen, pixelFormats and texEnv. The texCombine and texgen ones definitely seem vertex/fragment program related. The texEnv one is just a warning that wasn't there before (fragment program doesn't read a vertex program's output). Though it's kind of strange that such a warning would appear now of all times, it should be safe to ignore. The pixelFormats regression sounds odd. I'm going to look into them in a bit more detail. It would be great if somebody tried additing shader support to the R300 driver. I'm going to stick to bugfixing and Piglit-related work for now. ~Nicolai ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev