On 3/26/07, Brian Paul <[EMAIL PROTECTED]> wrote:
> On 3/26/07, Brian Paul <[EMAIL PROTECTED]> wrote:
> >
> > I'm planning on merging the glsl-compiler-1 branch into master today.
> > There's still a few loose ends to do, but nothing too significant.
> >
> > I've only done limited testing with the DRI drivers to be sure I haven't
> > broken anything.  The most likely place is in vertex/fragment programs.
> >   We'll just have to fix things as they're found.
> >
> > Also, this will break the X.org Mesa build until the X.org
> > automake/autoconf files are updated with the new source filenames.
> >
> > I'll post again when I'm done.
>
> The merge is done.
>
> Info about the new compiler work is in the docs/shading.html file.

Nice!

Using R300 and Piglit, I'm seeing regressions in the Glean tests
texCombine, texgen, pixelFormats and texEnv. The texCombine and texgen
ones definitely seem vertex/fragment program related. The texEnv one
is just a warning that wasn't there before (fragment program doesn't
read a vertex program's output). Though it's kind of strange that such
a warning would appear now of all times, it should be safe to ignore.
The pixelFormats regression sounds odd. I'm going to look into them in
a bit more detail.

It would be great if somebody tried additing shader support to the
R300 driver. I'm going to stick to bugfixing and Piglit-related work
for now.

~Nicolai

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