Roland Scheidegger wrote: > Brian Paul wrote: >> I'm planning on merging the glsl-compiler-1 branch into master today. >> There's still a few loose ends to do, but nothing too significant. >> >> I've only done limited testing with the DRI drivers to be sure I haven't >> broken anything. The most likely place is in vertex/fragment programs. >> We'll just have to fix things as they're found. > > Well, vertex programs still work with r200. The different handling of > position invariant vertex programs (or rather the use of prog_execute.c > instead of t_vb_arbprogram.c) brought back > https://bugs.freedesktop.org/show_bug.cgi?id=9856 however (see commit > 17c13b406f4f8a3e7cf755749aa65448f79f6a84). Not that it's something > terribly important, just something to remember...
I'll look into fixing that if you don't beat me to it. Another loose end I need to take care of is the ftransform() function. Currently it does a ModelView * gl_Position multiply. It really needs to set the program->PositionInvariant flag instead. -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev