Roland Scheidegger wrote:
> Brian Paul wrote:
>> I'm planning on merging the glsl-compiler-1 branch into master today. 
>> There's still a few loose ends to do, but nothing too significant.
>>
>> I've only done limited testing with the DRI drivers to be sure I haven't 
>> broken anything.  The most likely place is in vertex/fragment programs. 
>>   We'll just have to fix things as they're found.
> 
> Well, vertex programs still work with r200. The different handling of
> position invariant vertex programs (or rather the use of prog_execute.c
> instead of t_vb_arbprogram.c) brought back
> https://bugs.freedesktop.org/show_bug.cgi?id=9856 however (see commit
> 17c13b406f4f8a3e7cf755749aa65448f79f6a84). Not that it's something
> terribly important, just something to remember...

I'll look into fixing that if you don't beat me to it.

Another loose end I need to take care of is the ftransform() function. 
Currently it does a ModelView * gl_Position multiply.  It really needs 
to set the program->PositionInvariant flag instead.

-Brian

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